Biometric recording and analysis as a function and feature of user engagement in children's games are now common and everyday. Corporations now routinely harvest user information to provide services and features that offer users a better experience or upgrades to their existing user experience. These electronic games are often networked and / or internet connected to data analysis services.
Hayes, A. "In The Night Garden" [Article] in Uberveillance.com. 15 September, 2015. doi: dx.doi.org/10.6084/m9.figshare.1557859
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